![]() Select the main character mesh that you added the blend shapes to, left mouse click on the inputs icon and select All Inputs… There’s one thing left to do before you can go ahead and animate your character. Make sure you’re in Animation mode and go to Create Deformers => Blend Shape. Once you’re done with making unique facial expressions, select the duplicates, and then select the main character mesh last. Here I made faces for blinking, smiling, and angry by moving vertices around her eyes, cheeks, and mouth. To keep things simple, I just duplicated it 3 times to make a happy face, an angry face, and a blinking face.įor each duplicate, manipulate the mesh to make the expressions you want. You want to duplicate this mesh several times – one for each expression. ![]() In this case, the torso mesh contains Liah’s face so I selected that mesh. Setting up facial expressionsįirst, select the mesh that contains the face of your character. In this post, I’ll talk about how to use blend shapes to animate facial expressions for your character.
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